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CGF
2004
144views more  CGF 2004»
13 years 7 months ago
Crowd of Virtual Humans: a New Approach for Real Time Navigation in Complex and Structured Environments
The navigation activity is an every day practice for any human being capable of locomotion. Our objective in this work is to reproduce this crucial human activity inside virtual e...
Fabrice Lamarche, Stéphane Donikian
ECOOPWEXCEPTION
2006
Springer
13 years 11 months ago
Exception Handling and Asynchronous Active Objects: Issues and Proposal
Asynchronous Active Objects (AAOs), primarily exemplied by actors [1], nowadays exist in many forms (various kinds of actors, agents and components) and are more and more used beca...
Christophe Dony, Christelle Urtado, Sylvain Vautti...
ANTSW
2008
Springer
13 years 9 months ago
A Simulation Study of Routing Performance in Realistic Urban Scenarios for MANETs
Abstract. We study through simulation the performance of two MANET routing algorithms in a realistic urban environment. The two algorithms, AODV and AntHocNet, are representative o...
Gianni Di Caro, Frederick Ducatelle, Luca Maria Ga...
COBUILD
1998
Springer
13 years 12 months ago
Adaptive Rooms, Virtual Collaboration and Cognitive Workflow
This paper introduces the concept of Adaptive Rooms, which are virtual environments able to dynamically adapt to users' needs, including `physical' and cognitive workflow...
David Kirsh
ENTCS
2008
142views more  ENTCS 2008»
13 years 7 months ago
An Open System Operational Semantics for an Object-Oriented and Component-Based Language
Object orientation and component-based development have both proven useful for the elaboration of open distributed systems. These paradigms are offered by the Creol language. Creo...
Jasmin Christian Blanchette, Olaf Owe