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IAT
2006
IEEE
14 years 1 months ago
Engaging in a Conversation with Synthetic Agents along the Virtuality Continuum
Abstract During the last decade research groups as well as a number of commercial software developers have started to deploy embodied conversational characters in the user interfac...
Elisabeth André
DIGITALCITIES
2003
Springer
14 years 20 days ago
Virtual Cities for Real-World Crisis Management
In this paper, we present the evacuation simulation system that is the combination of a virtual city and a crisis management simulation. The system allows users to become virtual e...
Hideyuki Nakanishi, Satoshi Koizumi, Toru Ishida
MA
1999
Springer
155views Communications» more  MA 1999»
13 years 11 months ago
JGram: Rapid Development of Multi-Agent Pipelines for Real-World Tasks
Many real-world tasks can be decomposed into pipelines of sequential operations (where subtasks may themselves be composed of one or more pipelines). JGram is a framework enabling...
Rahul Sukthankar, Antoine Brusseau, Ray Pelletier,...
JUCS
2007
174views more  JUCS 2007»
13 years 7 months ago
Real-time Human Proxy: An Avatar-based Communication System
Abstract: We propose a concept of real-time human proxy for avatar-based communication systems, which virtualizes a human in the real world in real-time and which lets the virtuali...
Daisaku Arita, Rin-ichiro Taniguchi
GLOBECOM
2006
IEEE
14 years 1 months ago
Position-based Routing using Virtual Small World in MANETs
— Routing is the foremost issue in mobile ad hoc networks (MANETs), In a wireless environment characterized by small bandwidth and limited computation resources, positionbased ro...
Cong Liu, Jie Wu