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ISUVR
2007
13 years 9 months ago
Light Source Estimation for Realistic Shadow using Segmented HDR Images
— To achieve seamless integration of the real scene with virtual objects, we need to obtain accurate illumination condition of the real scene. Using HDRI (High Dynamic Range Imag...
JaeDoug Yoo, Kwanheng Lee
CVPR
1999
IEEE
14 years 9 months ago
Eigen-Texture Method: Appearance Compression Based on 3D Model
Image-based and model-based methods are two representative rendering methods for generating virtual images of objects from their real images. Extensive research on these two metho...
Ko Nishino, Yoichi Sato, Katsushi Ikeuchi
ICCV
1999
IEEE
14 years 9 months ago
Appearance Compression and Synthesis based on 3D Model for Mixed Reality
Rendering photorealistic virtual objects from their real images is one of the main research issues in mixed reality systems. We previously proposed the Eigen-Texture method, a new...
Ko Nishino, Yoichi Sato, Katsushi Ikeuchi
ICPP
2009
IEEE
14 years 2 months ago
A Heuristic for Mapping Virtual Machines and Links in Emulation Testbeds
Distributed system emulators provide a paramount platform for testing of network protocols and distributed applications in clusters and networks of workstations. However, to allow...
Rodrigo N. Calheiros, Rajkumar Buyya, César...
VR
2010
IEEE
147views Virtual Reality» more  VR 2010»
13 years 6 months ago
Avatar self-embodiment enhances distance perception accuracy in non-photorealistic immersive virtual environments
Non-photorealistically rendered (NPR) immersive virtual environments (IVEs) can facilitate conceptual design in architecture by enabling preliminary design sketches to be previewe...
Lane Phillips, Brian Ries, Michael Kaeding, Victor...