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GRAPHITE
2003
ACM
14 years 1 months ago
Varying rendering fidelity by exploiting human change blindness
The complexity of most virtual environments prevents them being rendered in real time even on modern graphics hardware. Knowledge of the visual system of the user viewing the envi...
Kirsten Cater, Alan Chalmers, Colin Dalton
ACMACE
2005
ACM
14 years 1 months ago
Possession techniques for interaction in real-time strategy augmented reality games
There have been a number of interactive games created for Augmented Reality (AR) environments. In this paper, interaction techniques to support Real-Time Strategy (RTS) games in A...
Keith Phillips, Wayne Piekarski
ISSA
2004
13 years 9 months ago
On Privacy And The Web
Chor et al [3] show that when accessing a single public database, a user is only guaranteed safety from an administrator inferring the user's real intentions (an inference at...
Wesley Brandi
ICIP
2007
IEEE
14 years 9 months ago
Distancecut: Interactive Segmentation and Matting of Images and Videos
An interactive algorithm for soft segmentation and matting of natural images and videos is presented in this paper. The technique follows and extends [10], where the user first ro...
Xue Bai, Guillermo Sapiro
CHI
2009
ACM
14 years 8 months ago
Finding causes of program output with the Java Whyline
Debugging and diagnostic tools are some of the most important software development tools, but most expect developers choose the right code to inspect. Unfortunately, this rarely o...
Andrew Jensen Ko, Brad A. Myers