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RAID
2010
Springer
13 years 6 months ago
Fast-Flux Bot Detection in Real Time
The fast-flux service network architecture has been widely adopted by bot herders to increase the productivity and extend the lifespan of botnets’ domain names. A fast-flux bot...
Ching-Hsiang Hsu, Chun-Ying Huang, Kuan-Ta Chen
ITCC
2003
IEEE
14 years 1 months ago
A New Quality of Service Metric for Hard/Soft Real-Time Applications
Real-time applications often have mixed hard and soft deadlines, can be preempted subject to the cost of context switching or the restart of computation, and have various data dep...
Shaoxiong Hua, Gang Qu
SIGGRAPH
1999
ACM
14 years 12 days ago
Real-Time Acoustic Modeling for Distributed Virtual Environments
Realistic acoustic modeling is essential for spatializing sound in distributed virtual environments where multiple networked users move around and interact visually and aurally in...
Thomas A. Funkhouser, Patrick Min, Ingrid Carlbom
SI3D
2012
ACM
12 years 3 months ago
Dynamic eye convergence for head-mounted displays improves user performance in virtual environments
In Virtual Environments (VE), users are often facing tasks that involve direct manipulation of virtual objects at close distances, such as touching, grabbing, placement. In immers...
Andrei Sherstyuk, Arindam Dey, Christian Sandor, A...
DSRT
2005
IEEE
14 years 1 months ago
Modeling Real-Time Distributed Simulation Message Flow in an Open Network
Understanding the characteristics of information flow in large scale real-time distributed virtual simulations (RT-DVS) is important for the development of network services that a...
Dennis M. Moen, J. Mark Pullen