Space applications’ users have been relying for the past decades on custom developed software tools capable of addressing short term necessities during critical Spacecraft contro...
We present a novel use of commodity graphics hardware that effectively combines a plane-sweeping algorithm with view synthesis for real-time, on-line 3D scene acquisition and view...
Behavior authoring for computer games involves writing behaviors in a programming language and then iteratively refining them by detecting issues with them. The main bottlenecks a...
Many real-time systems evolve over time due to new requirements and technology improvements. Each revision requires regression testing to ensure that existing functionality is not...
—This paper deals with the problem of scheduling workflow applications with Quality of Service (QoS) constraints, comprising real-time and interactivity constraints, over a servi...