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TVCG
2008
144views more  TVCG 2008»
13 years 8 months ago
Silhouette Smoothing for Real-Time Rendering of Mesh Surfaces
Coarse piecewise linear approximation of surfaces causes undesirable polygonal appearance of silhouettes. We present an efficient method for smoothing the silhouettes of coarse tri...
Lu Wang, Changhe Tu, Wenping Wang, Xiangxu Meng, B...
MICCAI
2007
Springer
14 years 3 months ago
A Novel 3D Multi-scale Lineness Filter for Vessel Detection
Abstract. The branching pattern and geometry of coronary microvessels are of high interest to understand and model the blood flow distribution and the processes of contrast invasi...
H. E. Bennink, Hans C. van Assen, Geert J. Streeks...
MM
2003
ACM
133views Multimedia» more  MM 2003»
14 years 2 months ago
Real-time compression for dynamic 3D environments
The goal of tele-immersion has long been to enable people at remote locations to share a sense of presence. A tele-immersion system acquires the 3D representation of a collaborato...
Sang-Uok Kum, Ketan Mayer-Patel, Henry Fuchs
CVPR
2008
IEEE
14 years 11 months ago
Coherent Laplacian 3-D protrusion segmentation
In this paper, an analysis of locally linear embedding (LLE) in the context of clustering is developed. As LLE conserves the local affine coordinates of points, shape protrusions ...
Fabio Cuzzolin, Diana Mateus, David Knossow, Edmon...
CVPR
2009
IEEE
15 years 1 months ago
Distributed Volumetric Scene Geometry Reconstruction With a Network of Distributed Smart Cameras
Central to many problems in scene understanding based on using a network of tens, hundreds or even thousands of randomly distributed cameras with on-board processing and wireless c...
Shubao Liu, Kongbin Kang, Jean-Philippe Tarel and ...