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» Real Time Localization and 3D Reconstruction
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ECCV
2006
Springer
14 years 10 months ago
Real-Time Non-rigid Shape Recovery Via Active Appearance Models for Augmented Reality
One main challenge in Augmented Reality (AR) applications is to keep track of video objects with their movement, orientation, size, and position accurately. This poses a challengin...
Jianke Zhu, Steven C. H. Hoi, Michael R. Lyu
3DIM
2003
IEEE
14 years 2 months ago
Next View Planning for a Combination of Passive and Active Acquisition Techniques
In order to create a complete three-dimensional model of an object based on its two-dimensional images, the images have to be acquired from different views. An increasing number o...
Robert Sablatnig, Srdan Tosovic, Martin Kampel
IJVR
2007
110views more  IJVR 2007»
13 years 8 months ago
Real Time Animation and Illumination in Ancient Roman Sites
—The present article discusses and details the methodological approaches and the reconstruction strategies that have been employed to realize the 3D real-time virtual simulations...
Nadia Magnenat-Thalmann, Alessandro Enrico Foni, G...
AMDO
2004
Springer
14 years 2 months ago
Real Time Segmentation and Tracking of Face and Hands in VR Applications
We describe a robust real-time 3D tracking system of the extreme limbs of the upper human body, i.e., the hands and the face. The goal of the system is that it can be used as a per...
Jose Maria Buades Rubio, Francisco J. Perales L&oa...
PG
2002
IEEE
14 years 1 months ago
Real-Time Consensus-Based Scene Reconstruction Using Commodity Graphics Hardware
We present a novel use of commodity graphics hardware that effectively combines a plane-sweeping algorithm with view synthesis for real-time, on-line 3D scene acquisition and view...
Ruigang Yang, Greg Welch, Gary Bishop