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VLC
2002
118views more  VLC 2002»
13 years 7 months ago
Modeling Behaviors of Interactive Objects for Real-Time Virtual Environments
Real-time 3D graphics are being extensively used to build interactive virtual environments for a number of different applications. In many situations, virtual objects are required...
Marcelo Kallmann, Daniel Thalmann
TACAS
1998
Springer
105views Algorithms» more  TACAS 1998»
13 years 11 months ago
Verification of Large State/Event Systems Using Compositionality and Dependency Analysis
A state/event model is a concurrent version of Mealy machines used for describing embedded reactive systems. This paper introduces a technique that uses compositionality and depend...
Jørn Lind-Nielsen, Henrik Reif Andersen, Ge...
FORMATS
2005
Springer
14 years 1 months ago
Time Supervision of Concurrent Systems Using Symbolic Unfoldings of Time Petri Nets
Monitoring real-time concurrent systems is a challenging task. In this paper we formulate (model-based) supervision by means of hidden state history reconstruction, from event (e.g...
Thomas Chatain, Claude Jard
ECRTS
2000
IEEE
13 years 12 months ago
Prototyping distributed multimedia systems using communicating real-time state machines
This paper describes a methodology for the development of real-time systems and shows its application to the modeling, analysis and implementation of distributed multimedia system...
Giancarlo Fortino, Libero Nigro
DSD
2002
IEEE
93views Hardware» more  DSD 2002»
14 years 14 days ago
Fault Latencies of Concurrent Checking FSMs
In this paper we introduce concepts of a potential fault latency and a real fault latency for Finite State Machines (FSMs). The potential latency defines a minimal value of the po...
Roman Goot, Ilya Levin, Sergei Ostanin