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VLC
2002
118views more  VLC 2002»
15 years 1 months ago
Modeling Behaviors of Interactive Objects for Real-Time Virtual Environments
Real-time 3D graphics are being extensively used to build interactive virtual environments for a number of different applications. In many situations, virtual objects are required...
Marcelo Kallmann, Daniel Thalmann
TACAS
1998
Springer
105views Algorithms» more  TACAS 1998»
15 years 6 months ago
Verification of Large State/Event Systems Using Compositionality and Dependency Analysis
A state/event model is a concurrent version of Mealy machines used for describing embedded reactive systems. This paper introduces a technique that uses compositionality and depend...
Jørn Lind-Nielsen, Henrik Reif Andersen, Ge...
FORMATS
2005
Springer
15 years 7 months ago
Time Supervision of Concurrent Systems Using Symbolic Unfoldings of Time Petri Nets
Monitoring real-time concurrent systems is a challenging task. In this paper we formulate (model-based) supervision by means of hidden state history reconstruction, from event (e.g...
Thomas Chatain, Claude Jard
132
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ECRTS
2000
IEEE
15 years 6 months ago
Prototyping distributed multimedia systems using communicating real-time state machines
This paper describes a methodology for the development of real-time systems and shows its application to the modeling, analysis and implementation of distributed multimedia system...
Giancarlo Fortino, Libero Nigro
DSD
2002
IEEE
93views Hardware» more  DSD 2002»
15 years 7 months ago
Fault Latencies of Concurrent Checking FSMs
In this paper we introduce concepts of a potential fault latency and a real fault latency for Finite State Machines (FSMs). The potential latency defines a minimal value of the po...
Roman Goot, Ilya Levin, Sergei Ostanin