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IJSWIS
2008
126views more  IJSWIS 2008»
13 years 7 months ago
Bringing Semantic Services to Real-World Objects
The last few years have seen the emergence of two parallel trends: the first of such trends is set by technologies such as Near Field Communication, 2D Bar codes and RFID that supp...
Massimo Paolucci, Gregor Broll, John Hamard, Enric...
AINA
2006
IEEE
14 years 1 months ago
Communication between Outdoor Field and Immersive Virtual Environment
This paper proposes the concept of the hybrid information space that integrates the information space seamlessly between the real world and the virtual world, and the prototype sy...
Tetsuro Ogi, Tetsuro Fujise
WEBI
2007
Springer
14 years 1 months ago
Layers and Hierarchies in Real Virtual Networks
The virtual world is comprised of data items related to each other in a variety of contexts. Often such relations can be represented as graphs that evolve over time. Examples incl...
Olga Goussevskaia, Michael Kuhn 0002, Roger Watten...
HT
2003
ACM
14 years 23 days ago
Paper chase revisited: a real world game meets hypermedia
In this short paper, we present a location aware mobile game which lets users play a paper chase game on a mobile device. By using their physical movement and location in the real...
Susanne Boll, Jens Krösche, Christian Wegener
ACMACE
2006
ACM
14 years 1 months ago
Open experiments of mobile sightseeing support systems with shared virtual worlds
In this paper, we describe results from the experiments of a location-dependent shared virtual world system applied to sightseeing entertainment. This system can be used with GPSp...
Hiroyuki Tarumi, Kayo Yokoo, Shouji Nishimoto, Kaz...