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HAPTICS
2003
IEEE
14 years 2 months ago
Real-Time Rigid Body Simulation Based on Volumetric Penalty Method
This paper proposes a new method for real-time rigid body simulations based on a volumetric penalty method. The penalty method, which employs spring-damper model, is a simple and ...
Shoichi Hasegawa, Nobuaki Fujii, Yasuharu Koike, M...
COOPIS
2002
IEEE
14 years 1 months ago
The Design and Performance of the jRate Real-Time Java Implementation
Over 90 percent of all microprocessors are now used for realtime and embedded applications. Since the behavior of these applications is often constrained by the physical world, it...
Angelo Corsaro, Douglas C. Schmidt
WSCG
2004
160views more  WSCG 2004»
13 years 10 months ago
Real-Time Rendering of 3D Magic Lenses having arbitrary convex Shapes
We present a real-time algorithm for rendering volumetric 3D Magic LensesTM having arbitrary convex shapes. During fragment processing the algorithm performs a second depth test u...
Timo Ropinski, Klaus Hinrichs
SEMWEB
2010
Springer
13 years 6 months ago
Social Dynamics in Conferences: Analyses of Data from the Live Social Semantics Application
Popularity and spread of online social networking in recent years has given a great momentum to the study of dynamics and patterns of social interactions. However, these studies ha...
Alain Barrat, Ciro Cattuto, Martin Szomszor, Woute...
CHI
2011
ACM
13 years 15 days ago
Active reading and its discontents: the situations, problems and ideas of readers
The increasing popularity of personal reading devices raises the question of how best to support so-called active reading, which involves acts like annotation, note taking, etc. P...
Craig S. Tashman, W. Keith Edwards