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ACMACE
2007
ACM
14 years 1 months ago
Interactive AR bowling system by vision-based tracking
This paper presents an interactive bowling system using vison-based tracking for AR. With the bowling system, a user can enjoy the bowling game by rolling a real ball down a bowli...
Yuko Uematsu, Hideo Saito
IJCAI
2007
13 years 10 months ago
Augmented Experiment: Participatory Design with Multiagent Simulation
To test large scale socially embedded systems, this paper proposes a multiagent-based participatory design that consists of two steps; 1) participatory simulation, where scenario-...
Toru Ishida, Yuu Nakajima, Yohei Murakami, Hideyuk...
AROBOTS
1998
100views more  AROBOTS 1998»
13 years 8 months ago
Interleaving Planning and Robot Execution for Asynchronous User Requests
Rogue is an architecture built on a real robot which provides algorithms for the integration of highlevel planning, low-level robotic execution, and learning. Rogue addresses succ...
Karen Zita Haigh, Manuela M. Veloso
INFOCOM
2011
IEEE
13 years 26 days ago
Secure friend discovery in mobile social networks
– Mobile social networks extend social networks in the cyberspace into the real world by allowing mobile users to discover and interact with existing and potential friends who ha...
Wei Dong, Vacha Dave, Lili Qiu, Yin Zhang
IISWC
2008
IEEE
14 years 3 months ago
On the representativeness of embedded Java benchmarks
— Java has become one of the predominant languages for embedded and mobile platforms due to its architecturally neutral design, portability, and security. But Java execution in t...
Ciji Isen, Lizy Kurian John, Jung Pil Choi, Hyo Ju...