We present a recognition-driven navigation system for large-scale 3D virtual environments. The proposed system contains three parts, virtual environment reconstruction, feature da...
Human interfaces for computer graphics systems are now evolving towards a total multi-modal approach. Information gathered using visual, audio and motion capture systems are now b...
Taro Goto, Marc Escher, Christian Zanardi, Nadia M...
In recent years, integrated spatialized voice services have become an appealing application for networked virtual environments (NVE), e.g., Second Life. With a spatialized voice s...
Abstract. Classical planning domain representations assume all the objects from one type are exactly the same. But when solving problems in the real world systems, the execution of...
We introduce our research approach to investigating real world intelligence by building 'Remote-Brained Robots'. The key idea is that of interfacing AI systems with real...