The same game is often played in real and virtual worlds. We integrate in-person and on-line playing of board games such as Go, bringing the real world into the virtual world. A p...
The virtual world is comprised of data items related to each other in a variety of contexts. Often such relations can be represented as graphs that evolve over time. Examples incl...
Olga Goussevskaia, Michael Kuhn 0002, Roger Watten...
Motion perception in immersive virtual reality environments significantly differs from the real world. For example, previous work has shown that users tend to underestimate trave...
In an ideal world, we would always have the right information, in the right form, with the right context, right when we needed it. Unfortunately, we do not live in an ideal world....
Massive Online Analysis (MOA) is a software environment for implementing algorithms and running experiments for online learning from evolving data streams. MOA is designed to deal...
Albert Bifet, Geoff Holmes, Bernhard Pfahringer, P...