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HT
2003
ACM
14 years 24 days ago
Paper chase revisited: a real world game meets hypermedia
In this short paper, we present a location aware mobile game which lets users play a paper chase game on a mobile device. By using their physical movement and location in the real...
Susanne Boll, Jens Krösche, Christian Wegener
WETICE
2000
IEEE
13 years 12 months ago
CVE Technology Development Based on Real World Application and User Needs
This paper argues that the development of Collaborative Virtual Environment (CVE) technology must be guided by application and end user needs. A collaboration is described between ...
Daphne Economou, William L. Mitchell, Steve Pettif...
ECML
2006
Springer
13 years 11 months ago
Toward Robust Real-World Inference: A New Perspective on Explanation-Based Learning
Abstract. Over the last twenty years AI has undergone a sea change. The oncedominant paradigm of logical inference over symbolic knowledge representations has largely been supplant...
Gerald DeJong
EUROPKI
2009
Springer
13 years 5 months ago
ABUSE: PKI for Real-World Email Trust
Current PKI-based email systems (such as X.509 S/MIME and PGP/ MIME) potentially enable a recipient to determine a name and organizational affiliation of the sender. This informati...
Chris Masone, Sean W. Smith
TITS
2011
165views more  TITS 2011»
13 years 2 months ago
Analysis of Real-World Driver's Frustration
—This study investigates a method for estimating a driver’s spontaneous frustration in the real world. In line with a specific definition of emotion, the proposed method inte...
Lucas Malta, Chiyomi Miyajima, Norihide Kitaoka, K...