Sciweavers

3073 search results - page 76 / 615
» Real World Verification
Sort
View
JMLR
2010
130views more  JMLR 2010»
13 years 2 months ago
MOA: Massive Online Analysis, a Framework for Stream Classification and Clustering
Massive Online Analysis (MOA) is a software environment for implementing algorithms and running experiments for online learning from evolving data streams. MOA is designed to deal...
Albert Bifet, Geoff Holmes, Bernhard Pfahringer, P...
VW
1998
Springer
153views Virtual Reality» more  VW 1998»
13 years 12 months ago
Grounding Virtual Worlds in Reality
We suggest in this article a new paradigm for the representation of data, which is best suited for the real-time visualization and sonorisation of complex systems, real or simulat...
Guillaume Hutzler, Bernard Gortais, Alexis Drogoul
ICDM
2009
IEEE
133views Data Mining» more  ICDM 2009»
13 years 5 months ago
Clustering Trajectories of Moving Objects in an Uncertain World
Mining Trajectory Databases (TD) has recently gained great interest due to the popularity of tracking devices. On the other hand, the inherent presence of uncertainty in TD (e.g.,...
Nikos Pelekis, Ioannis Kopanakis, Evangelos E. Kot...
3DIM
2003
IEEE
14 years 1 months ago
Stable Real-Time Interaction Between Virtual Humans And Real Scenes
We present an Augmented Reality system that relies on purely passive techniques to solve the real-time registration problem. It can run on a portable PC and does not require engin...
Luca Vacchetti, Vincent Lepetit, George Papagianna...
ICPR
2002
IEEE
14 years 8 months ago
Interaction-Centric Modelling for Interactive Virtual Worlds: The APIA Approach
al modelling studies the different abstraction methods of the real world. The conception and the execution of virtual worlds depend strongly of the type of conceptual models. Exis...
Denis Laurendeau, Denis Poussart, François ...