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SIBGRAPI
1999
IEEE
14 years 23 days ago
Real-Time Shadow Generation Using BSP Trees and Stencil Buffers
This paper describes a real-time shadow generation algorithm for polygonal environments illuminated by movable point light sources. The main goal is to quickly reduce the number o...
Harlen Costa Batagelo, Ilaim Costa Júnior
SIGGRAPH
1996
ACM
14 years 19 days ago
The Virtual Cinematographer: A Paradigm for Automatic Real-Time Camera Control and Directing
This paper presents a paradigm for automatically generating complete camera specifications for capturing events in virtual 3D environments in real-time. We describe a fully implem...
Li-wei He, Michael F. Cohen, David Salesin
SIGGRAPH
1996
ACM
14 years 19 days ago
Real-Time, Continuous Level of Detail Rendering of Height Fields
We present an algorithm for real-time level of detail reduction and display of high-complexity polygonal surface data. The algorithm uses a compact and efficient regular grid repr...
Peter Lindstrom, David Koller, William Ribarsky, L...
INFOCOM
1994
IEEE
14 years 18 days ago
Dynamic Bandwidth Allocation for Efficient Transport of Real-Time VBR Video over ATM
This pape? presents a novel approach to dynamic transmission bandwidth allocation for transport of real-time variable-bit-rate video in ATM networks. Describe video traffic in the...
Song Chong, San-qi Li, Joydeep Ghosh
AMFG
2003
IEEE
168views Biometrics» more  AMFG 2003»
14 years 4 days ago
Efficient Active Appearance Model for Real-Time Head and Facial Feature Tracking
This paper addresses the 3D tracking of pose and animation of the human face in monocular image sequences using Active Appearance Models. The classical appearancebased tracking su...
Fadi Dornaika, Jörgen Ahlberg