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VRST
1997
ACM
13 years 11 months ago
Modeling and rendering of outdoor scenes for distributed virtual environments
Abstract. We present an approach for modeling and realtime rendering of outdoor scenes, for use in virtual reality applications such as flight simulators and multi-user virtual env...
Dieter Schmalstieg, Michael Gervautz
SIGGRAPH
1997
ACM
13 years 11 months ago
Interactive simulation of fire in virtual building environments
This paper describes the integration of the Berkeley Architectural Walkthrough Program with the National Institute of Standards and Technology’s CFAST fire simulator. The integ...
Richard W. Bukowski, Carlo H. Séquin
CHI
2002
ACM
14 years 8 months ago
A flexible 3d sound system for interactive applications
We have developed a 3D sound system for headphones that allows real-time sound source and user displacement in a virtual acoustic environment. Because of a flexible design that us...
Lalya Gaye
CCGRID
2001
IEEE
13 years 11 months ago
OVM: Out-of-Order Execution Parallel Virtual Machine
High performance computing on parallel architectures currently uses different approaches depending on the hardory model of the architecture, the abstraction level of the programmi...
George Bosilca, Gilles Fedak, Franck Cappello
WSC
2000
13 years 9 months ago
Avatar kinematics modeling for telecollaborative virtual environments
This paper introduced the application of a more efficient mathematical representation of the kinematics of avatars, or digital human beings, in telecollaborative virtual reality e...
Cristian Luciano, Pat Banerjee