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GW
2003
Springer
310views Biometrics» more  GW 2003»
14 years 21 days ago
Ghost in the Cave - An Interactive Collaborative Game Using Non-verbal Communication
The interactive game environment, Ghost in the Cave, presented in this short paper, is a work still in progress. The game involves participants in an activity using non-verbal emot...
Marie-Louise Rinman, Anders Friberg, Bendik Bendik...
ICMCS
1997
IEEE
142views Multimedia» more  ICMCS 1997»
13 years 11 months ago
A Rate Allocation Policy with MCR/PCR Support and Distributed ABR Implementation Using Explicit Rate Feedback
An important concept in the available bit rate (ABR) service model as defined by the ATM Forum is the minimum cell rate (MCR) guarantee as well as the peak cell rate (PCR) constra...
Yiwei Thomas Hou, Henry H.-Y. Tzeng, Shivendra S. ...
ISM
2005
IEEE
165views Multimedia» more  ISM 2005»
14 years 1 months ago
eSports: Collaborative and Synchronous Video Annotation System in Grid Computing Environment
We designed eSports—a collaborative and synchronous video annotation platform, which is to be used in Internet scale cross-platform grid computing environment to facilitate Comp...
Gang Zhai, Geoffrey Fox, Marlon E. Pierce, Wenjun ...
PARELEC
2000
IEEE
13 years 11 months ago
Parallel Computing Environments and Methods
Recent advances in high-speed networks, rapid improvements in microprocessor design, and availability of highly performing clustering software implementations enables cost-effecti...
Ghassan Fadlallah, Michel Lavoie, Louis-A. Dessain...
DICS
2006
13 years 11 months ago
Autonomic Computing for Virtual Laboratories
Virtual laboratories can be characterized by their long-lasting, large-scale computations, where a collection of heterogeneous tools is integrated into data processing pipelines. S...
Cesare Pautasso, Win Bausch, Gustavo Alonso