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ACMACE
2004
ACM
15 years 6 months ago
CamBall: augmented networked table tennis played with real rackets
We present a computer system for natural interaction in an augmented virtual environment, enabling people to play table tennis over Internet/LAN with real rackets. No special hard...
Charles Woodward, Petri Honkamaa, Jani Jäppin...
IWEC
2010
15 years 3 months ago
The 'Interactive' of Interactive Storytelling: Customizing the Gaming Experience
In this article, we define interactive storytelling as a gaming experience where the form and content of the game is customized in real time and tailored to the preferences and ne...
Barbaros Bostan, Tim Marsh
WCET
2008
15 years 3 months ago
Applying WCET Analysis at Architectural Level
Real-Time embedded systems must enforce strict timing constraints. In this context, achieving precise Worst Case Execution Time is a prerequisite to apply scheduling analysis and ...
Olivier Gilles, Jérôme Hugues
AVI
2004
15 years 3 months ago
Sim-U-Sketch: a sketch-based interface for SimuLink
Sim-U-Sketch is an experimental sketch-based interface we developed for Matlab 's Simulink software package. With this tool, users can construct functional Simulink models si...
Levent Burak Kara, Thomas F. Stahovich
FLAIRS
2004
15 years 3 months ago
Developing Task Specific Sensing Strategies Using Reinforcement Learning
Robots that can adapt and perform multiple tasks promise to be a powerful tool with many applications. In order to achieve such robots, control systems have to be constructed that...
Srividhya Rajendran, Manfred Huber