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AIIDE
2007
13 years 9 months ago
SORTS: A Human-Level Approach to Real-Time Strategy AI
We developed knowledge-rich agents to play real-time strategy games by interfacing the ORTS game engine to the Soar cognitive architecture. The middleware we developed supports gr...
Samuel Wintermute, Joseph Xu, John E. Laird
RTSS
2000
IEEE
13 years 12 months ago
Performance Specifications and Metrics for Adaptive Real-Time Systems
While early research on real-time computing was concerned with guaranteeing avoidance of undesirable effects such as overload and deadline misses, adaptive real-time systems are d...
Chenyang Lu, John A. Stankovic, Tarek F. Abdelzahe...
ETFA
2006
IEEE
14 years 1 months ago
A Framework for Fault Tolerant Real Time Systems Based on Reconfigurable FPGAs
♦ To increase the amount of logic available to the users in SRAM-based FPGAs, manufacturers are using nanometric technologies to boost logic density and reduce costs, making its ...
Manuel G. Gericota, Luís F. Lemos, Gustavo ...
RTSS
2003
IEEE
14 years 22 days ago
Timed I/O Automata: A Mathematical Framework for Modeling and Analyzing Real-Time Systems
We describe the Timed Input/Output Automata (TIOA) framework, a general mathematical framework for modeling and analyzing real-time systems. It is based on timed I/O automata, whi...
Dilsun Kirli Kaynar, Nancy A. Lynch, Roberto Segal...
FTRTFT
1998
Springer
13 years 11 months ago
Operational and Logical Semantics for Polling Real-Time Systems
PLC-Automata are a class of real-time automata suitable to describe the behavior of polling real-time systems. PLC-Automata can be compiled to source code for PLCs, a hardware wide...
Henning Dierks, Ansgar Fehnker, Angelika Mader, Fr...