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» Real-Time Human Proxy: An Avatar-Based Interaction System
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CHI
2005
ACM
14 years 8 months ago
Digital backchannels in shared physical spaces: experiences at an academic conference
There are a variety of digital tools for enabling people who are physically separated by time and space to communicate and collaborate. Widespread use of some of these tools, such...
Joseph F. McCarthy, Danah Boyd
HRI
2006
ACM
14 years 1 months ago
Daily HRI evaluation at a classroom environment: reports from dance interaction experiments
The design and development of social robots that interact and assist people in daily life requires moving into unconstrained daily-life environments. This presents unexplored meth...
Fumihide Tanaka, Javier R. Movellan, Bret Fortenbe...
ACMACE
2005
ACM
14 years 1 months ago
Possession techniques for interaction in real-time strategy augmented reality games
There have been a number of interactive games created for Augmented Reality (AR) environments. In this paper, interaction techniques to support Real-Time Strategy (RTS) games in A...
Keith Phillips, Wayne Piekarski
HAPTICS
2007
IEEE
14 years 1 months ago
Incorporating Geometric Algorithms in Impedance- and Admittance-Type Haptic Rendering
Geometric (proxy-based) haptic rendering algorithms are widely used in impedance-type haptic rendering. Such methods are useful for developing complex virtual environment because ...
Ryo Kikuuwe, Hideo Fujimoto
CHI
2007
ACM
14 years 8 months ago
An empirical study of the use of visually enhanced voip audio conferencing: the case of IEAC
IBM Enhanced Audio Conferencing (IEAC) is a VoIPbased audio conferencing system that, like several other systems, provides a visualization showing who is present and their states ...
Xianghua Ding, Thomas Erickson, Wendy A. Kellogg, ...