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» Real-Time Human Proxy: An Avatar-Based Interaction System
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WSCG
2004
212views more  WSCG 2004»
13 years 9 months ago
Face and Hands Segmentation in Color Images and Initial Matching with a Biomechanical Model
In this paper we describe a robust and efficient procedure to detect skin region with homogeneous color values in monocular indoor images. The mathematical background is a functio...
Jose Maria Buades Rubio, Manuel González Hi...
CHI
2005
ACM
14 years 8 months ago
Topic spotting common sense translation assistant
Our Translation Assistant applies common sense logic to the problem of translating speech in real time from one language to another. Using speech recognition combined with a softw...
Jae-woo Chung, Rachel Kern, Henry Lieberman
CHI
2010
ACM
14 years 27 days ago
Estimating residual error rate in recognized handwritten documents using artificial error injection
Both handwriting recognition systems and their users are error prone. Handwriting recognizers make recognition errors, and users may miss those errors when verifying output. As a ...
Edward Lank, Ryan Stedman, Michael Terry
HCI
2007
13 years 9 months ago
A Note on Brain Actuated Spelling with the Berlin Brain-Computer Interface
Brain-Computer Interfaces (BCIs) are systems capable of decoding neural activity in real time, thereby allowing a computer application to be directly controlled by the brain. Since...
Benjamin Blankertz, Matthias Krauledat, Guido Dorn...
IJVR
2007
123views more  IJVR 2007»
13 years 7 months ago
There-Reality: Selective Rendering in High Fidelity Virtual Environments
—There-reality environments are those virtual environments which evoke the same perceptual response from a viewer as if they were actually present, or there, in the real scene be...
Alan Chalmers, Kurt Debattista, Georgia Mastoropou...