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» Real-Time Human Proxy: An Avatar-Based Interaction System
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ATAL
2005
Springer
14 years 1 months ago
The DEFACTO system for human omnipresence to coordinate agent teams: the future of disaster response
Enabling interactions of agent-teams and humans is a critical area of research, with encouraging progress in the past few years. However, previous work suffers from three key lim...
Nathan Schurr, Janusz Marecki, N. Kasinadhuni, Mil...
DAGM
2001
Springer
14 years 3 days ago
Detecting, Tracking, and Interpretation of a Pointing Gesture by an Overhead View Camera
In this work we describe a set of visual routines, which support a novel sensor free interface between a human and virtual objects. The visual routines detect, track and interpret ...
Marina Kolesnik, Thomas Kulessa
ICCV
2005
IEEE
14 years 1 months ago
Fast Head Tilt Detection for Human-Computer Interaction
Abstract. Accurate head tilt detection has a large potential to aid people with disabilities in the use of human-computer interfaces and provide universal access to communication s...
Benjamin N. Waber, John J. Magee, Margrit Betke
CHI
2010
ACM
14 years 2 months ago
Embodied social proxy: mediating interpersonal connection in hub-and-satellite teams
Current business conditions have given rise to distributed teams that are mostly collocated except for one remote member. These “hub-and-satellite” teams face the challenge of...
Gina Venolia, John C. Tang, Ruy Cervantes, Sara Bl...
CGF
2006
111views more  CGF 2006»
13 years 7 months ago
Efficient Large Scale Acquisition of Building Interiors
We describe a system for the rapid acquisition of building interiors. In 40 hours, a two member team with a single acquisition device captured a model of the corridors and 20 indi...
Gleb Bahmutov, Voicu Popescu, Mihai Mudure