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CGF
2008
144views more  CGF 2008»
13 years 7 months ago
Real-Time Depth-of-Field Rendering Using Point Splatting on Per-Pixel Layers
We present a real-time method for rendering a depth-of-field effect based on the per-pixel layered splatting where source pixels are scattered on one of the three layers of a dest...
Sungkil Lee, Gerard Jounghyun Kim, Seungmoon Choi
PG
2007
IEEE
14 years 1 months ago
Image-Based Proxy Accumulation for Real-Time Soft Global Illumination
We present a new, general, and real-time technique for soft global illumination in low-frequency environmental lighting. It accumulates over relatively few spherical proxies which...
Peter-Pike J. Sloan, Naga K. Govindaraju, Derek No...
AAAI
1997
13 years 9 months ago
Attitude and Position Control Using Real-Time Color Tracking
A variety of sensors and positioning methods have been developed over the years. Most methods rely on active sensors (such as sonars or lasers) which have range and power restrict...
David P. Miller, Anne Wright, Randy Sargent, Rob C...
ICMCS
2000
IEEE
114views Multimedia» more  ICMCS 2000»
14 years 23 hour ago
A Panorama-Based Technique for Annotation Overlay and Its Real-Time Implementation
The panorama-based annotation method described in this paper uses a panoramic image as the source of information about the positions of the annotations. It finds image alignment p...
Masakatsu Kourogi, Takeshi Kurata, Katsuhiko Sakau...
CGA
2002
13 years 7 months ago
Image/Based Crowd Rendering
Populated urban environments are very important in many applications such as urban planning and entertainment. However rendering in real time many people in a complex environment ...
Franco Tecchia, Céline Loscos, Yiorgos Chry...