Abstract. In this paper, we present an automatic human portrait system based on the And-Or graph representation. The system can automatically generate a set of life-like portraits ...
We present a method for retexturing non-rigid objects from a single viewpoint. Without reconstructing 3D geometry, we create realistic video with shape cues at two scales. At a coa...
We present the development and use of a novel distributed geohazard modeling environment for the analysis and interpretation of large scale earthquake data sets. Our work demonstr...
- In this paper we present a specific matching technique based on basic motor patterns between two image sequences taken from different view points and a VRML synthetic human model...
Jose Maria Buades Rubio, Ramon Mas, Francisco J. P...
The appearance of surface texture as it varies with angular changes of view and illumination is becoming an increasingly important research topic. The bidirectional texture functi...