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CHI
1994
ACM
13 years 11 months ago
What HCI designers can learn from video game designers
Computer users have tasks they need to perform, and are therefore motivated to overcome poorly designed interfaces. With video games, there is no external motivation for the task ...
Randy Pausch, Rich Gold, Tim Skelly, David Thiel
CHI
2010
ACM
14 years 2 months ago
Learning basic dance choreographies with different augmented feedback modalities
We plan to evaluate different kinds of augmented feedback (tactile, video, sound) for learning basic dance choreographies. Therefore we develop a dance training system based on mo...
Dieter Drobny, Jan Borchers
ICCV
2005
IEEE
14 years 1 months ago
Fast Head Tilt Detection for Human-Computer Interaction
Abstract. Accurate head tilt detection has a large potential to aid people with disabilities in the use of human-computer interfaces and provide universal access to communication s...
Benjamin N. Waber, John J. Magee, Margrit Betke
ACMACE
2007
ACM
13 years 11 months ago
Serious video game effectiveness
Given the interactive media characteristics and intrinsically motivating appeal, computer games are often praised for their potential and value in education. However, comprehensiv...
Wee Ling Wong, Cuihua Shen, Luciano Nocera, Eduard...
CHI
2006
ACM
14 years 7 months ago
Exploring user experience in "blended reality": moving interactions out of the screen
Video game players often learn to map their physical actions (e.g., pressing buttons) onto their on-screen avatars' actions (e.g., wielding swords) in order to play. We explo...
David F. Huynh, Yan Xu, Shuo Wang