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HCI
2007
13 years 10 months ago
Real-Time Stereoscopic Conversion with Adaptable Viewing Distance at Personal Stereoscopic Viewing Devices
This paper proposes the real-time stereoscopic conversion method with adaptable viewing distance by the viewer’s eye detection at personal stereoscopic viewing devices. The dista...
Ilkwon Park, Hyeran Byun
TVCG
2012
192views Hardware» more  TVCG 2012»
11 years 11 months ago
Real-Time Rendering of Rough Refraction
—We present an algorithm to render objects made of transparent materials with rough surfaces in real-time, under all-frequency distant illumination. Rough surfaces cause wide sca...
Charles de Rousiers, Adrien Bousseau, Kartic Subr,...
VRST
2005
ACM
14 years 2 months ago
Real time tracking of high speed movements in the context of a table tennis application
In this paper we summarize the experiences we made with the implementation of a table tennis application. After describing the hardware necessities of our system we give insight i...
Stephan Rusdorf, Guido Brunnett
ICMCS
2006
IEEE
186views Multimedia» more  ICMCS 2006»
14 years 2 months ago
GPU Accelerated Inverse Photon Mapping for Real-Time Surface Reflectance Modeling
This paper investigates the problem of object surface reflectance modeling, which is sometimes referred to as inverse reflectometry, for photorealistic rendering and effective m...
Takashi Machida, Naokazu Yokoya, Haruo Takemura
CGF
2006
113views more  CGF 2006»
13 years 8 months ago
Accurate Specular Reflections in Real-Time
Specular reflections provide many important visual cues in our daily environment. They inform us of the shape of objects, of the material they are made of, of their relative posit...
David Roger, Nicolas Holzschuch