Real Time embedded system designers are facing extreme challenges in underlying architectural design selection. It involves the selection of a programmable, concurrent, heterogene...
Abstract—Multicore systems have not only become ubiquitous in the desktop and server worlds, but are also becoming the standard in the embedded space. Multicore offers programabi...
Yoonseo Choi, Yuan Lin, Nathan Chong, Scott A. Mah...
General-purpose operating systems are ill-equipped to meet the quality of service (QoS) requirements of complex real-time applications. Consequently, many classes of realtime appl...
This paper presents a technique for representing and displaying high dynamic-range texture maps (HDRTMs) using current graphics hardware. Dynamic range in real-world environments o...
Jonathan Cohen, Chris Tchou, Tim Hawkins, Paul E. ...
Shadow maps are a widely used shadowing technique in real time graphics. One major drawback of their use is that they cannot be filtered in the same way as color textures, typica...