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CCECE
2006
IEEE
14 years 1 months ago
QOS Driven Network-on-Chip Design for Real Time Systems
Real Time embedded system designers are facing extreme challenges in underlying architectural design selection. It involves the selection of a programmable, concurrent, heterogene...
Ankur Agarwal, Mehmet Mustafa, Abhijit S. Pandya
CGO
2009
IEEE
14 years 2 months ago
Stream Compilation for Real-Time Embedded Multicore Systems
Abstract—Multicore systems have not only become ubiquitous in the desktop and server worlds, but are also becoming the standard in the embedded space. Multicore offers programabi...
Yoonseo Choi, Yuan Lin, Nathan Chong, Scott A. Mah...
ECRTS
2002
IEEE
14 years 25 days ago
'QoS Safe' Kernel Extensions for Real-Time Resource Management
General-purpose operating systems are ill-equipped to meet the quality of service (QoS) requirements of complex real-time applications. Consequently, many classes of realtime appl...
Richard West, Jason Gloudon
RT
2001
Springer
14 years 8 days ago
Real-Time High Dynamic Range Texture Mapping
This paper presents a technique for representing and displaying high dynamic-range texture maps (HDRTMs) using current graphics hardware. Dynamic range in real-world environments o...
Jonathan Cohen, Chris Tchou, Tim Hawkins, Paul E. ...
SI3D
2006
ACM
14 years 1 months ago
Variance shadow maps
Shadow maps are a widely used shadowing technique in real time graphics. One major drawback of their use is that they cannot be filtered in the same way as color textures, typica...
William Donnelly, Andrew Lauritzen