This paper introduces a new scalable technique for approximating indirect illumination in fully dynamic scenes for real-time applications, such as video games. We use lattices and...
We present a non-photo realistic, real-time painterly rendering technique for terrains. The painterly appearance and the impression of terrains is created by effectively rendering...
In this paper, we propose an algorithm for enhancing edges of real-time non-photorealistic renderings. It is based on the edge map, a 2D texture that encodes visually important ed...
We present a method for rendering approximate soft shadows and diffuse indirect illumination in dynamic scenes. The proposed method approximates the original scene geometry with a...
Real-time systems are notoriously difficult to design and implement, and, as many real-time problems are safety-critical, their solutions must be reliable as well as efficient and ...
Chris Andreae, Yvonne Coady, Celina Gibbs, James N...