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» Real-Time Rendering of Real World Environments
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TVCG
2008
145views more  TVCG 2008»
13 years 7 months ago
Advances in the Dynallax Solid-State Dynamic Parallax Barrier Autostereoscopic Visualization Display System
A solid-state dynamic parallax barrier autostereoscopic display mitigates some of the restrictions present in static barrier systems such as fixed view-distance range, slow respons...
Tom Peterka, Robert Kooima, Daniel J. Sandin, Andr...
ACMACE
2007
ACM
13 years 11 months ago
Tangible interfaces for real-time 3D virtual environments
Emergent game formats, such as machinima, that use game worlds as expressive 3D performance spaces have new expressive powers with an increase of the quality of their underlying g...
Ali Mazalek, Michael Nitsche
ACMACE
2005
ACM
14 years 1 months ago
Possession techniques for interaction in real-time strategy augmented reality games
There have been a number of interactive games created for Augmented Reality (AR) environments. In this paper, interaction techniques to support Real-Time Strategy (RTS) games in A...
Keith Phillips, Wayne Piekarski
JGTOOLS
2008
189views more  JGTOOLS 2008»
13 years 7 months ago
Subtractive Shadows: A Flexible Framework for Shadow Level of Detail
Abstract. We explore the implications of reversing the process of shadow computation for real-time applications that model complex reflectance and lighting (such as that specified ...
Christopher DeCoro, Szymon Rusinkiewicz
FLAIRS
2006
13 years 9 months ago
Efficient Bids on Task Allocation for Multi-Robot Exploration
We propose a real time single item auction based task allocation method for the multi-robot exploration problem and investigate new bid evaluation strategies in this domain. In th...
Sanem Sariel, Tucker R. Balch