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PG
2003
IEEE
14 years 25 days ago
Iso-Splatting: A Point-Based Alternative to Isosurface Visualization
We present a new approach to isosurface visualization that we call “iso-splatting.” We use point primitives for representing and rendering isosurfaces. The method consists of ...
Christopher S. Co, Bernd Hamann, Kenneth I. Joy
NPAR
2004
ACM
14 years 29 days ago
IMPaSTo: a realistic, interactive model for paint
We present a paint model for use in interactive painting systems that captures a wide range of styles similar to oils or acrylics. The model includes both a numerical simulation t...
William V. Baxter III, Jeremy D. Wendt, Ming C. Li...
CODES
1996
IEEE
13 years 11 months ago
Uninterpreted Co-Simulation for Performance Evaluation of Hw/Sw Systems
Performance modeling and evaluation of embedded hardware/software systems is important to help the CoDesign process. The hardware/software partitioning needs to be evaluated befor...
Jean Paul Calvez, Dominique Heller, Olivier Pasqui...
CGF
2004
97views more  CGF 2004»
13 years 7 months ago
Image Interpolation by Pixel-Level Data-Dependent Triangulation
We present a novel image interpolation algorithm. The algorithm can be used in arbitrary resolution enhancement, arbitrary rotation and other applications of still images in conti...
Dan Su, Philip Willis
TOG
2002
160views more  TOG 2002»
13 years 7 months ago
Precomputed radiance transfer for real-time rendering in dynamic, low-frequency lighting environments
We present a new, real-time method for rendering diffuse and glossy objects in low-frequency lighting environments that captures soft shadows, interreflections, and caustics. As a...
Peter-Pike J. Sloan, Jan Kautz, John Snyder