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CGF
2008
144views more  CGF 2008»
15 years 7 months ago
Real-Time Depth-of-Field Rendering Using Point Splatting on Per-Pixel Layers
We present a real-time method for rendering a depth-of-field effect based on the per-pixel layered splatting where source pixels are scattered on one of the three layers of a dest...
Sungkil Lee, Gerard Jounghyun Kim, Seungmoon Choi
TVCG
2008
144views more  TVCG 2008»
15 years 6 months ago
Silhouette Smoothing for Real-Time Rendering of Mesh Surfaces
Coarse piecewise linear approximation of surfaces causes undesirable polygonal appearance of silhouettes. We present an efficient method for smoothing the silhouettes of coarse tri...
Lu Wang, Changhe Tu, Wenping Wang, Xiangxu Meng, B...
3DIM
2005
IEEE
16 years 14 days ago
Real-Time Image Based Rendering from Uncalibrated Images
Geert Willems, Frank Verbiest, Maarten Vergauwen, ...