The WALK mode is one of the most common navigation interfaces for 3D virtual environments. However, due to the limited view angle and low frame rate, users are often blocked by ob...
We explore the use of the non-dominant hand to control a virtual camera while the dominant hand performs other tasks in a virtual 3D scene. Two experiments and an informal study a...
: Users performance when seeking for information in two information spaces of different design was correlated with their cognitive abilities, and their geographic orientation abili...
Cartoon animation techniques have previously been used to enhance the illusion of direct manipulation in 2D graphical user interfaces. In particular, animation may be used to conv...
In traditional graphical user interfaces, the majority of UI elements are hidden to the user in the default view. Application designers and users desire more space for their appli...
Michael Rooke, Tovi Grossman, George W. Fitzmauric...