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DGO
2006
109views Education» more  DGO 2006»
13 years 9 months ago
Interactive design best practices for the public sector
Generally speaking, best practices in the field of interactive design are often derived from private-sector practice or purely aesthetic considerations; the specific concerns of p...
Eric Miller
UIST
2003
ACM
14 years 1 months ago
PreSense: interaction techniques for finger sensing input devices
Although graphical user interfaces started as imitations of the physical world, many interaction techniques have since been invented that are not available in the real world. This...
Jun Rekimoto, Takaaki Ishizawa, Carsten Schwesig, ...
CG
1999
Springer
13 years 8 months ago
A distributed device diagnostics system utilizing augmented reality and 3D audio
Augmented Reality brings technology developed for virtual environments into the real world. This approach can be used to provide instructions for routine maintenance and error diag...
Reinhold Behringer, Steven Chen, Venkataraman Sund...
UIST
2010
ACM
13 years 6 months ago
Combining multiple depth cameras and projectors for interactions on, above and between surfaces
Instrumented with multiple depth cameras and projectors, LightSpace is a small room installation designed to explore a variety of interactions and computational strategies related...
Andrew D. Wilson, Hrvoje Benko
TEI
2010
ACM
151views Hardware» more  TEI 2010»
14 years 3 months ago
ChameleonBall
We propose a novel ball-type input/output (I/O) device—the ChameleonBall—that allows users to interact with colors in the real world. The ChameleonBall mainly consists of mult...
Koji Tsukada, Maho Oki