Generally speaking, best practices in the field of interactive design are often derived from private-sector practice or purely aesthetic considerations; the specific concerns of p...
Although graphical user interfaces started as imitations of the physical world, many interaction techniques have since been invented that are not available in the real world. This...
Jun Rekimoto, Takaaki Ishizawa, Carsten Schwesig, ...
Augmented Reality brings technology developed for virtual environments into the real world. This approach can be used to provide instructions for routine maintenance and error diag...
Reinhold Behringer, Steven Chen, Venkataraman Sund...
Instrumented with multiple depth cameras and projectors, LightSpace is a small room installation designed to explore a variety of interactions and computational strategies related...
We propose a novel ball-type input/output (I/O) device—the ChameleonBall—that allows users to interact with colors in the real world. The ChameleonBall mainly consists of mult...