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» Real-time 3D model acquisition
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ICCV
2007
IEEE
14 years 9 months ago
Coplanar Shadowgrams for Acquiring Visual Hulls of Intricate Objects
Acquiring 3D models of intricate objects (like tree branches, bicycles and insects) is a hard problem due to severe self-occlusions, repeated thin structures and surface discontin...
Shuntaro Yamazaki, Srinivasa G. Narasimhan, Simon ...
SIGGRAPH
2000
ACM
13 years 12 months ago
The WarpEngine: an architecture for the post-polygonal age
We present the WarpEngine, an architecture designed for realtime image-based rendering of natural scenes from arbitrary viewpoints. The modeling primitives are real-world images w...
Voicu Popescu, John G. Eyles, Anselmo Lastra, Josh...
CVPR
2005
IEEE
14 years 1 months ago
A Slit Scanning Depth of Route Panorama from Stationary Blur
This work achieves an efficient acquisition of scenes and their depths along streets. During the movement of a vehicle, a slit in the camera frame is set properly to sample scenes...
Min Shi, Jiang Yu Zheng
IJCV
2008
146views more  IJCV 2008»
13 years 7 months ago
Scanning Depth of Route Panorama Based on Stationary Blur
This work achieves an efficient acquisition of scenes and their depths along long streets. A camera is mounted on a vehicle moving along a straight or a mildly curved path and a sa...
Jiang Yu Zheng, Min Shi
ECCV
2010
Springer
13 years 6 months ago
Sequential Non-Rigid Structure-from-Motion with the 3D-Implicit Low-Rank Shape Model
So far the Non-Rigid Structure-from-Motion problem has been tackled using a batch approach. All the frames are processed at once after the video acquisition takes place. In this pa...
Marco Paladini, Adrien Bartoli, Lourdes de Agapito