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» Real-time Animation Technique for Flexible and Thin Objects
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SIGGRAPH
1999
ACM
13 years 11 months ago
ArtDefo: Accurate Real Time Deformable Objects
We present an algorithm for fast, physically accurate simulation of deformable objects suitable for real time animation and virtual environment interaction. We describe the bounda...
Doug L. James, Dinesh K. Pai
3DIM
2003
IEEE
14 years 25 days ago
Stable Real-Time Interaction Between Virtual Humans And Real Scenes
We present an Augmented Reality system that relies on purely passive techniques to solve the real-time registration problem. It can run on a portable PC and does not require engin...
Luca Vacchetti, Vincent Lepetit, George Papagianna...
ECRTS
2004
IEEE
13 years 11 months ago
TLSF: A New Dynamic Memory Allocator for Real-Time Systems
Dynamic storage allocation (DSA) algorithms play an important role in the modern software engineering paradigms and techniques (such as object oriented programming). Using DSA inc...
Miguel Masmano, Ismael Ripoll, Alfons Crespo, Jorg...
CGI
2001
IEEE
13 years 11 months ago
Towards Real Time Virtual Human Life Simulations
This paper describes an approach to construct interactive virtual environments, which are suitable for the development of artificial virtual human life simulations. Our main goal ...
Etienne de Sevin, Marcelo Kallmann, Daniel Thalman...
ICVGIP
2008
13 years 9 months ago
Real-Time Painterly Rendering of Terrains
We present a non-photo realistic, real-time painterly rendering technique for terrains. The painterly appearance and the impression of terrains is created by effectively rendering...
Shiben Bhattacharjee, P. J. Narayanan