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CGI
2004
IEEE
14 years 1 months ago
Real-Time Dynamic Wrinkles
This paper proposes a new method for designing dynamic wrinkles that appear and disappear according to the underlying deformation of tissues. The user positions and orients wrinkl...
Caroline Larboulette, Marie-Paule Cani
GRAPHITE
2006
ACM
14 years 3 months ago
Real-time animation of ancient Roman sites
In the presented article we discuss and detail the general methodological approaches, the reconstruction strategies and the techniques that have been employed to achieve the 3D in...
Nadia Magnenat-Thalmann, Alessandro Enrico Foni, N...
CA
2000
IEEE
14 years 2 months ago
Virtual Humans Animation in Informed Urban Environments
In order to populate virtual cities, it is necessary to specify the behaviour of dynamic entities such as pedestrians or car drivers. Since it is not possible to construct in real...
Gwenola Thomas, Stéphane Donikian
JVCA
2010
105views more  JVCA 2010»
13 years 8 months ago
Conditional stochastic simulation for character animation
In a context of interactive applications, adapting motion capture data to new situations or producing variants of them are known as non trivial tasks. We propose an original metho...
N. Courty, Anne Cuzol
CGVR
2007
13 years 11 months ago
Simplified Muscle Dynamics for Appealing Real-Time Skin Deformation
- We propose significant simplifications in muscle modeling and simulation to facilitate real-time anatomical skin deformation for full-body articulated characters. The muscle shap...
Keng Siang Lee, Golam Ashraf