This paper shows a new approach to model and control interactive objects for simulations with virtual human agents when real time interactivity is essential. A general conceptuali...
This paper presents an adaptive technique to animate deformable bodies in real-time. In contrast to most previous work, we introduce a multi-resolution model that locally refines...
In this paper we present a new method for mapping a natural speech to the lip shape animation in the real time. The speech signal, represented by MFCC vectors, is classified into ...