Sciweavers

225 search results - page 40 / 45
» Real-time Computation of Area Shadows - A Geometrical Algori...
Sort
View
NPAR
2004
ACM
14 years 25 days ago
Ryan: rendering your animation nonlinearly projected
Artistic rendering is an important research area in Computer Graphics, yet relatively little attention has been paid to the projective properties of computer generated scenes. Mot...
Patrick Coleman, Karan Singh
IPPS
2002
IEEE
14 years 9 days ago
Compression-Domain Parallel Rendering
Three dimensional triangle mesh is the dominant representation used in parallel rendering of 3D geometric models. However, explosive growth in the complexity of the mesh-based 3D ...
Tulika Mitra, Tzi-cker Chiueh
CVPR
2010
IEEE
13 years 10 months ago
Bundled Depth-Map Merging for Multi-View Stereo
Depth-map merging is one typical technique category for multi-view stereo (MVS) reconstruction. To guarantee accuracy, existing algorithms usually require either sub-pixel level s...
Jianguo Li
AFRIGRAPH
2003
ACM
13 years 11 months ago
View-dependent refinement of multiresolution meshes with subdivision connectivity
We present a view-dependent level-of-detail algorithm for triangle meshes with subdivision connectivity. The algorithm is more suitable for textured meshes of arbitrary topology t...
Daniel I. Azuma, Daniel N. Wood, Brian Curless, To...
ESA
2007
Springer
176views Algorithms» more  ESA 2007»
14 years 1 months ago
Arrangements in Geometry: Recent Advances and Challenges
We review recent progress in the study of arrangements in computational and combinatorial geometry, and discuss several open problems and areas for further research. In this talk I...
Micha Sharir