Sciweavers

225 search results - page 7 / 45
» Real-time Computation of Area Shadows - A Geometrical Algori...
Sort
View
SIGGRAPH
1996
ACM
13 years 11 months ago
The Virtual Cinematographer: A Paradigm for Automatic Real-Time Camera Control and Directing
This paper presents a paradigm for automatically generating complete camera specifications for capturing events in virtual 3D environments in real-time. We describe a fully implem...
Li-wei He, Michael F. Cohen, David Salesin
RT
1997
Springer
13 years 11 months ago
Incremental Updates to Scenes Illuminated by Area Light Sources
Abstract: An object space algorithm for computing shadows in dynamic scenes illuminated by area light sources is presented. A mesh with the shadow boundaries as well as other disco...
Yiorgos Chrysanthou, Mel Slater
EGH
2004
Springer
14 years 23 days ago
A hierarchical shadow volume algorithm
The shadow volume algorithm is a popular technique for real-time shadow generation using graphics hardware. Its major disadvantage is that it is inherently fillrate-limited, as t...
Timo Aila, Tomas Akenine-Möller
HICSS
2006
IEEE
149views Biometrics» more  HICSS 2006»
14 years 1 months ago
An Efficient Heuristic Search for Real-Time Frequent Pattern Mining
Real-time frequent pattern mining for business intelligence systems are currently in the focal area of research. In a number of areas of doing business, especially in the arena of...
Rajanish Dass, Ambuj Mahanti
SIGGRAPH
1996
ACM
13 years 11 months ago
Real-Time, Continuous Level of Detail Rendering of Height Fields
We present an algorithm for real-time level of detail reduction and display of high-complexity polygonal surface data. The algorithm uses a compact and efficient regular grid repr...
Peter Lindstrom, David Koller, William Ribarsky, L...