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CGF
2006
139views more  CGF 2006»
13 years 8 months ago
Pose Controlled Physically Based Motion
In this paper we describe a new method for generating and controlling physically-realistic motion of complex articulated characters. Our goal is to create motion from scratch, whe...
Raanan Fattal, Dani Lischinski
ICASSP
2011
IEEE
13 years 11 days ago
Direct load management of electric vehicles
Electrical Vehicles are gaining increasing attention, due to the opportunities and challenges they present for the energy market. On the one hand, they will allow to drastically r...
Mahnoosh Alizadeh, Anna Scaglione, Robert J. Thoma...
IJVR
2007
204views more  IJVR 2007»
13 years 8 months ago
Modeling and Animating Virtual Humans
—We report on the workflow for the creation of realistic virtual anthropomorphic characters. 3D-models of human heads have been reconstructed from real people by following a stru...
Frank Hülsken, Christian Eckes, Roland Kuck, ...
IJCAI
2001
13 years 10 months ago
Discriminating Animate from Inanimate Visual Stimuli
From as early as 6 months of age, human children distinguish between motion patterns generated by animate objects from patterns generated by moving inanimate objects, even when th...
Brian Scassellati
SIGGRAPH
1996
ACM
14 years 24 days ago
Light Field Rendering
A number of techniques have been proposed for flying through scenes by redisplaying previously rendered or digitized views. Techniques have also been proposed for interpolating be...
Marc Levoy, Pat Hanrahan