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TOG
2008
127views more  TOG 2008»
13 years 8 months ago
Hair photobooth: geometric and photometric acquisition of real hairstyles
We accurately capture the shape and appearance of a person's hairstyle. We use triangulation and a sweep with planes of light for the geometry. Multiple projectors and camera...
Sylvain Paris, Will Chang, Oleg I. Kozhushnyan, Wo...
AFRIGRAPH
2006
ACM
14 years 2 months ago
A GPU based saliency map for high-fidelity selective rendering
The computation of high-fidelity images in real-time remains one of the key challenges for computer graphics. Recent work has shown that by understanding the human visual system,...
Peter Longhurst, Kurt Debattista, Alan Chalmers
MM
2004
ACM
145views Multimedia» more  MM 2004»
14 years 2 months ago
Segmentation and recognition of multi-attribute motion sequences
In this work, we focus on fast and efficient recognition of motions in multi-attribute continuous motion sequences. 3D motion capture data, animation motion data, and sensor data ...
Chuanjun Li, Peng Zhai, Si-Qing Zheng, Balakrishna...
GRAPHITE
2003
ACM
14 years 1 months ago
Varying rendering fidelity by exploiting human change blindness
The complexity of most virtual environments prevents them being rendered in real time even on modern graphics hardware. Knowledge of the visual system of the user viewing the envi...
Kirsten Cater, Alan Chalmers, Colin Dalton
ACMACE
2007
ACM
14 years 18 days ago
Tangible interfaces for real-time 3D virtual environments
Emergent game formats, such as machinima, that use game worlds as expressive 3D performance spaces have new expressive powers with an increase of the quality of their underlying g...
Ali Mazalek, Michael Nitsche