We accurately capture the shape and appearance of a person's hairstyle. We use triangulation and a sweep with planes of light for the geometry. Multiple projectors and camera...
Sylvain Paris, Will Chang, Oleg I. Kozhushnyan, Wo...
The computation of high-fidelity images in real-time remains one of the key challenges for computer graphics. Recent work has shown that by understanding the human visual system,...
In this work, we focus on fast and efficient recognition of motions in multi-attribute continuous motion sequences. 3D motion capture data, animation motion data, and sensor data ...
The complexity of most virtual environments prevents them being rendered in real time even on modern graphics hardware. Knowledge of the visual system of the user viewing the envi...
Emergent game formats, such as machinima, that use game worlds as expressive 3D performance spaces have new expressive powers with an increase of the quality of their underlying g...