We present a method for real-time level of detail reduction that is able to display high-complexity polygonal surface data. A compact and efficient regular grid representation is...
We present an algorithm for real-time level of detail reduction and display of high-complexity polygonal surface data. The algorithm uses a compact and efficient regular grid repr...
Peter Lindstrom, David Koller, William Ribarsky, L...
We present a non-photo realistic, real-time painterly rendering technique for terrains. The painterly appearance and the impression of terrains is created by effectively rendering...
The paper presents an improved scheme for the visualization of 3D terrain in real-time using Digital Elevation Model (DEM). The method is primarily based on a modified version of R...
A common concern of the real−time terrain visualisation of today is the lack of geometric detail, when the terrain model is studied close enough. This is primary not a problem of...