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VR
2000
IEEE
127views Virtual Reality» more  VR 2000»
14 years 2 months ago
Physically-based Manipulation on the Responsive Workbench
This paper describes how a physical simulation can be integrated with our Responsive Workbench system to support complex assembly tasks involving multiple hands and users. Our sys...
Bernd Fröhlich, Henrik Tramberend, Andrew C. ...
PCM
2004
Springer
163views Multimedia» more  PCM 2004»
14 years 3 months ago
Sat-Cam: Personal Satellite Virtual Camera
We propose and describe a novel video capturing system called Sat-Cam that can observe and record the users’ activity from effective viewpoints to negate the effects of unstead...
Hansung Kim, Itaru Kitahara, Kiyoshi Kogure, Norih...
IAT
2010
IEEE
13 years 7 months ago
Learning Personal Agents with Adaptive Player Modeling in Virtual Worlds
Abstract--There has been growing interest in creating intelligent agents in virtual worlds that do not follow fixed scripts predefined by the developers, but react accordingly base...
Yilin Kang, Ah-Hwee Tan
CG
2004
Springer
13 years 9 months ago
ANTS--Augmented Environments
When interacting with natural or urban environments there are many situations where the ability to access data in real time becomes relevant. Augmented Reality (AR) technologies a...
Teresa Romão, Nuno Correia, A. Eduardo Dias...
VR
2000
IEEE
168views Virtual Reality» more  VR 2000»
14 years 2 months ago
The Perceptive Workbench: Toward Spontaneous and Natural Interaction in Semi-immersive Virtual Environments
The Perceptive Workbench enables a spontaneous, natural, and unimpeded interface between the physical and virtual worlds. It uses vision-based methods for interaction that elimina...
Bastian Leibe, Thad Starner, William Ribarsky, Zac...