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» Real-time control of individual agents for crowd simulation
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VR
2007
IEEE
141views Virtual Reality» more  VR 2007»
14 years 1 months ago
Real-time Path Planning for Virtual Agents in Dynamic Environments
We present a novel approach for real-time path planning of multiple virtual agents in complex dynamic scenes. We introduce a new data structure, Multi-agent Navigation Graph (MaNG...
Avneesh Sud, Erik Andersen, Sean Curtis, Ming C. L...
GECCO
2010
Springer
207views Optimization» more  GECCO 2010»
14 years 9 days ago
Generalized crowding for genetic algorithms
Crowding is a technique used in genetic algorithms to preserve diversity in the population and to prevent premature convergence to local optima. It consists of pairing each offsp...
Severino F. Galán, Ole J. Mengshoel
TVCG
2011
182views more  TVCG 2011»
13 years 2 months ago
Directing Crowd Simulations Using Navigation Fields
—We present a novel approach to direct and control virtual crowds using navigation fields. Our method guides one or more agents towards desired goals based on guidance fields. ...
Sachin Patil, Jur P. van den Berg, Sean Curtis, Mi...
WOA
2010
13 years 5 months ago
Towards an Agent-Based Proxemic Model for Pedestrian and Group Dynamic
Models for the simulation of pedestrian dynamics and crowds of pedestrians have already been successfully applied to several scenarios and case studies, off-the-shelf simulators ca...
Lorenza Manenti, Sara Manzoni, Giuseppe Vizzari, K...
EUSFLAT
2001
144views Fuzzy Logic» more  EUSFLAT 2001»
13 years 9 months ago
Adaptive torque control using a connectionist reinforcement learning agent
The correction of angular misalignment between mating components is a fundamental requirement for their successful assembly. In this paper we present how a learning agent based on...
Lorenzo Brignone, Martin Howarth, S. Sivayoganatha...