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WSCG
2004
160views more  WSCG 2004»
14 years 7 days ago
Real-Time Rendering of 3D Magic Lenses having arbitrary convex Shapes
We present a real-time algorithm for rendering volumetric 3D Magic LensesTM having arbitrary convex shapes. During fragment processing the algorithm performs a second depth test u...
Timo Ropinski, Klaus Hinrichs
IVA
2007
Springer
14 years 5 months ago
Avatar Puppetry Using Real-Time Audio and Video Analysis
Abstract. We present a system which consists of a lifelike agent animated in real-time using video and audio analysis from the user. This kind of system could be used for Instant M...
Sylvain Le Gallou, Gaspard Breton, Renaud Sé...
CGI
2004
IEEE
14 years 2 months ago
Real-Time Rendering of Human Hair Using Programmable Graphics Hardware
We present a hair model together with rendering algorithms suitable for real-time rendering. In our approach, we take into account the major lighting factors contributing to a rea...
Martin Koster, Jörg Haber, Hans-Peter Seidel
WORDS
2003
IEEE
14 years 4 months ago
Weaving Aspects into Real-Time Operating System Design Using Object-Oriented Model Transformation
Despite of the proliferation of object-oriented and component technology, their application to real-time operating systems (RTOS) has been limited since most design concerns in RT...
Jiyong Park, Saehwa Kim, Seongsoo Hong
RTSS
2007
IEEE
14 years 5 months ago
Composing Functional and State-Based Performance Models for Analyzing Heterogeneous Real-Time Systems
— We present a performance analysis technique for distributed real-time systems in a setting where certain components are modeled in a purely functional manner, while the remainin...
Linh T. X. Phan, Samarjit Chakraborty, P. S. Thiag...