We present a systematic study on the recognition of 3D gestures using spatially convenient input devices. Specifically, we examine the linear acceleration-sensing Nintendo Wii Re...
Michael Hoffman, Paul Varcholik, Joseph J. LaViola...
Abstract. This paper describes our ongoing research work on deviceless interaction using hand gesture recognition with a calibrated stereo system. Video-based interaction is one of...
Abstract. Digital signage is a very attractive medium for advertisement and general communications in public open spaces. In order to add interaction capabilities to digital signag...
Abstract. The integration of more and more functionality into the human machine interface (HMI) of vehicles increases the complexity of device handling. Thus optimal use of differ...
Martin Zobl, Ralf Nieschulz, Michael Geiger, Manfr...
In this paper, we consider a vision-based system that can interpret a user's gestures in real time to manipulate windows and objects within a graphical user interface. A hand...