We present a novel rendering system for defocus blur and lens effects. It supports physically-based rendering and outperforms previous approaches by involving a novel GPU-based tr...
CPU utilization control has recently been demonstrated to be an effective way of meeting end-to-end deadlines for distributed real-time systems running in unpredictable environmen...
Abstract--CPU utilization control has recently been demonstrated to be an effective way of meeting end-to-end deadlines for distributed real-time systems running in unpredictable e...
Simultaneous multithreading (SMT) improves processor throughput by processing instructions from multiple threads each cycle. This is the first work to explore soft real-time sche...
A generalized dynamic energy performance scaling (DEPS) framework is proposed for exploring applicationspecific energy-saving potential in hard real-time embedded systems. This so...
Gang Zeng, Hiroyuki Tomiyama, Hiroaki Takada, Tohr...