We present a real-time algorithm for rendering volumetric 3D Magic LensesTM having arbitrary convex shapes. During fragment processing the algorithm performs a second depth test u...
This paper presents a real-time rendering pipeline for implicit surfaces defined by a regular volumetric grid of samples. We use a ray-casting approach on current graphics hardwar...
Markus Hadwiger, Christian Sigg, Henning Scharsach...
A common concern of the real−time terrain visualisation of today is the lack of geometric detail, when the terrain model is studied close enough. This is primary not a problem of...
We present a new, general, and real-time technique for soft global illumination in low-frequency environmental lighting. It accumulates over relatively few spherical proxies which...
Peter-Pike J. Sloan, Naga K. Govindaraju, Derek No...